dangalanti wrote:
setherick wrote:
As far as I can tell pass catch and route are the more important receiver skills for DBs. Catch modifies the final catch percentage for DBs. 20+ appears to be good. 25+ ideal. It goes as high as 40 that I've seen. Route I think turns DBs into receivers at the catch point when the DB and receivers are fighting for the ball.
That's very interesting - I never considered route running for DBs, only their catching skills. Conversely, does punish give any advantage to WRs, or is that completely on courage? I generally give any skill players with 80+ courage a boost in my evaluation if their physical traits are solid.
From my understanding, and some basic assumptions from watching games and evaluating players, this is the code flow:
At the snap:
1. Defense vs WRs/TEs: B&R and B&R Avoid are continuously rolled to see how quickly the WR can get up to his full speed. If the WR doesn't win these rolls he's slowed throughout the route.
2. Defense vs RBs: M2M vs Route are rolled so the defender "tracks" the RB on the flat routes. B&R doesn't come into play here so it's SP vs SP and M2M vs route.
WR cuts:
1. Defense vs WRs/TEs: M2M vs Route to see how cleanly the WR breaks and gets separation. After will be B&R vs B&R Avoid and SP vs SP.
Catch Radius:
1. Defense vs All: At a certain point, DBs start mirroring WRs and playing the ball not the man. This is where I think DB route takes over. I don't think this is a clean roll vs another player, it's just whether the DB can get into position faster.
Point of the Catch:
1. Defense vs All: The offensive player rolls catch to see the percentage chance of catching the pass (catch is added to the base chance in this roll). Then courage vs punish is rolled to see if the player hangs on to it. If the defender wins the punish roll, the ball is knocked down. If the player wins the courage roll, but fails the catch roll, the ball is dropped. If the defender beats the receiver to the spot, then the defender catch is added to the base chance to see if they can make the INT.
Last edited at 3/02/2025 2:21 pm