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Re: DB Pass Catch Weight

By raymattison21
1/18/2025 2:48 pm
https://xfl.myfootballnow.com/watch/10718#1894014
Yes, smirt does this well. But that why I wanted those to see the big picture. It isn’t one attribute only. The key indicators are putting guys in position to make plays.
In the play above he plays him at wlb to cover the 4th wr which is the RB here. It looks like the qb didn’t look off the defender equalling a pick six. Speed is key. I bet experience, play familiarity, and base defensive plays are not being penalized factors in more the said ratings in the right scenario.
Not to mention…Theoretically, as I have stated before… qbs might not have enough zip on their passes. Speed was upped across the board years ago … I can’t remember if qb pass velocity followed to be on par.

Re: DB Pass Catch Weight

By martinwarnett
2/05/2025 5:03 pm
Pass velocity would be more a factor of arm strength, question is if arm strength is comparable to speed.
Last edited at 2/05/2025 5:03 pm

Re: DB Pass Catch Weight

By TheWitchHunter
2/07/2025 9:57 pm
Cjfred68 wrote:
WR playing DB isn't a new thing in MFN and WRs have had plenty of INTs over the years.

I'm given a few examples and added Jacob Jeters actual ratings which leads to the fact that WR playing DB can intercept the ball without decent defensive ratings. It led to several leagues making rules about 2-way players.


Your phone pics are always several screen scrolls on my desktop...
Like, they are just so gargantuan.







Re: DB Pass Catch Weight

By jlyman
2/07/2025 10:06 pm
I will always read that name as "SO-crates." Thanks Bill and Ted! *air guitar*

Re: DB Pass Catch Weight

By raidergreg69
2/08/2025 8:14 am
jlyman wrote:
I will always read that name as "SO-crates." Thanks Bill and Ted! *air guitar*


Excellent!

Re: DB Pass Catch Weight

By setherick
3/02/2025 11:04 am
raymattison21 wrote:
https://xfl.myfootballnow.com/watch/10718#1894014
Yes, smirt does this well. But that why I wanted those to see the big picture. It isn’t one attribute only. The key indicators are putting guys in position to make plays.
In the play above he plays him at wlb to cover the 4th wr which is the RB here. It looks like the qb didn’t look off the defender equalling a pick six. Speed is key. I bet experience, play familiarity, and base defensive plays are not being penalized factors in more the said ratings in the right scenario.
Not to mention…Theoretically, as I have stated before… qbs might not have enough zip on their passes. Speed was upped across the board years ago … I can’t remember if qb pass velocity followed to be on par.


As far as I can tell pass catch and route are the more important receiver skills for DBs. Catch modifies the final catch percentage for DBs. 20+ appears to be good. 25+ ideal. It goes as high as 40 that I've seen. Route I think turns DBs into receivers at the catch point when the DB and receivers are fighting for the ball.

Re: DB Pass Catch Weight

By dangalanti
3/02/2025 11:32 am
setherick wrote:

As far as I can tell pass catch and route are the more important receiver skills for DBs. Catch modifies the final catch percentage for DBs. 20+ appears to be good. 25+ ideal. It goes as high as 40 that I've seen. Route I think turns DBs into receivers at the catch point when the DB and receivers are fighting for the ball.


That's very interesting - I never considered route running for DBs, only their catching skills. Conversely, does punish give any advantage to WRs, or is that completely on courage? I generally give any skill players with 80+ courage a boost in my evaluation if their physical traits are solid.

BTW, the other thread with your evaluation tool was fascinating. I learned a lot about CBs and o linemen that I will consider moving forward. I'd encourage everyone to take a look - thanks for sharing your knowledge.

Re: DB Pass Catch Weight

By setherick
3/02/2025 12:03 pm
dangalanti wrote:
setherick wrote:

As far as I can tell pass catch and route are the more important receiver skills for DBs. Catch modifies the final catch percentage for DBs. 20+ appears to be good. 25+ ideal. It goes as high as 40 that I've seen. Route I think turns DBs into receivers at the catch point when the DB and receivers are fighting for the ball.


That's very interesting - I never considered route running for DBs, only their catching skills. Conversely, does punish give any advantage to WRs, or is that completely on courage? I generally give any skill players with 80+ courage a boost in my evaluation if their physical traits are solid.

BTW, the other thread with your evaluation tool was fascinating. I learned a lot about CBs and o linemen that I will consider moving forward. I'd encourage everyone to take a look - thanks for sharing your knowledge.


The OL ratings may be a bit off. I probably should just have the blocking skills primary and push everything else to secondary, but you need enough AC and SP to get your OL in position to block.

Re: DB Pass Catch Weight

By setherick
3/02/2025 2:20 pm
dangalanti wrote:
setherick wrote:

As far as I can tell pass catch and route are the more important receiver skills for DBs. Catch modifies the final catch percentage for DBs. 20+ appears to be good. 25+ ideal. It goes as high as 40 that I've seen. Route I think turns DBs into receivers at the catch point when the DB and receivers are fighting for the ball.


That's very interesting - I never considered route running for DBs, only their catching skills. Conversely, does punish give any advantage to WRs, or is that completely on courage? I generally give any skill players with 80+ courage a boost in my evaluation if their physical traits are solid.


From my understanding, and some basic assumptions from watching games and evaluating players, this is the code flow:

At the snap:
1. Defense vs WRs/TEs: B&R and B&R Avoid are continuously rolled to see how quickly the WR can get up to his full speed. If the WR doesn't win these rolls he's slowed throughout the route.
2. Defense vs RBs: M2M vs Route are rolled so the defender "tracks" the RB on the flat routes. B&R doesn't come into play here so it's SP vs SP and M2M vs route.

WR cuts:
1. Defense vs WRs/TEs: M2M vs Route to see how cleanly the WR breaks and gets separation. After will be B&R vs B&R Avoid and SP vs SP.

Catch Radius:
1. Defense vs All: At a certain point, DBs start mirroring WRs and playing the ball not the man. This is where I think DB route takes over. I don't think this is a clean roll vs another player, it's just whether the DB can get into position faster.

Point of the Catch:
1. Defense vs All: The offensive player rolls catch to see the percentage chance of catching the pass (catch is added to the base chance in this roll). Then courage vs punish is rolled to see if the player hangs on to it. If the defender wins the punish roll, the ball is knocked down. If the player wins the courage roll, but fails the catch roll, the ball is dropped. If the defender beats the receiver to the spot, then the defender catch is added to the base chance to see if they can make the INT.
Last edited at 3/02/2025 2:21 pm

Re: DB Pass Catch Weight

By dangalanti
3/02/2025 4:13 pm
setherick wrote:
dangalanti wrote:
setherick wrote:

As far as I can tell pass catch and route are the more important receiver skills for DBs. Catch modifies the final catch percentage for DBs. 20+ appears to be good. 25+ ideal. It goes as high as 40 that I've seen. Route I think turns DBs into receivers at the catch point when the DB and receivers are fighting for the ball.


That's very interesting - I never considered route running for DBs, only their catching skills. Conversely, does punish give any advantage to WRs, or is that completely on courage? I generally give any skill players with 80+ courage a boost in my evaluation if their physical traits are solid.


From my understanding, and some basic assumptions from watching games and evaluating players, this is the code flow:

At the snap:
1. Defense vs WRs/TEs: B&R and B&R Avoid are continuously rolled to see how quickly the WR can get up to his full speed. If the WR doesn't win these rolls he's slowed throughout the route.
2. Defense vs RBs: M2M vs Route are rolled so the defender "tracks" the RB on the flat routes. B&R doesn't come into play here so it's SP vs SP and M2M vs route.

WR cuts:
1. Defense vs WRs/TEs: M2M vs Route to see how cleanly the WR breaks and gets separation. After will be B&R vs B&R Avoid and SP vs SP.

Catch Radius:
1. Defense vs All: At a certain point, DBs start mirroring WRs and playing the ball not the man. This is where I think DB route takes over. I don't think this is a clean roll vs another player, it's just whether the DB can get into position faster.

Point of the Catch:
1. Defense vs All: The offensive player rolls catch to see the percentage chance of catching the pass (catch is added to the base chance in this roll). Then courage vs punish is rolled to see if the player hangs on to it. If the defender wins the punish roll, the ball is knocked down. If the player wins the courage roll, but fails the catch roll, the ball is dropped. If the defender beats the receiver to the spot, then the defender catch is added to the base chance to see if they can make the INT.


Very useful information - I will definitely be using it with some upcoming drafts and free agency.

Because I have no problem showing my ignorance even after playing this game for five years, what is "SP," so I can get a better understanding?