NOTE: As of the last sim, this league was under the minimum 20% capacity. Invite your friends to join MyFootballNow to keep this league alive! The league will expire on 5/23/2026 at 8:00 pm.
Re: General
by
Pernbronze
@
10/11/2024 10:55 pm
It's interesting that charm city and benden are statistically so similar on offense with both QBs in the 70-75qbr range and both have 2 rbs in the top 6.
It really goes to show how much coaches affect RO play calling. Both offenses are run focused and it really shows.
Unsurprisingly fat city runs pass focused and has by far the best QB.
Most tackles run focused, picks pass focused, and sacks heavy blitzing.
I knew coaching style was important but wow. It really showcases your players have to match your coaches to maximize their talent.
I wonder if this ties into oline having seemingly excessively high trade scores. Because they are extremely important in every offense while skill players are only important in offenses that give their position importance.
Thus their trade scores aren't necessarily due to per play importance but scheme versatility.
Last edited 10/12/2024 4:18 am
Re: General
by
fixerman
@
10/14/2024 4:13 pm
the way this engine is running lines up with how i would run an actual football team
a wall of beef up front, a platoon of quick/strong ballhandlers and a qb who doesnt make mistakes should result in a team that is able to slowly march up the field and control the entire game. keeping the ball away from the other team is the ultimate defense
i have determined such is clearly the winning formula here in MFN
when a team is behind, the engine swings the gameplan into more passing. at times, this seems to happen early in the game. qb td/int ratios are pathetic. getting the first lead is a big factor
i dont even care about how fast my recievers are anymore....im more concerned about their strength and run blocking