the way this engine is running lines up with how i would run an actual football team
a wall of beef up front, a platoon of quick/strong ballhandlers and a qb who doesnt make mistakes should result in a team that is able to slowly march up the field and control the entire game. keeping the ball away from the other team is the ultimate defense
i have determined such is clearly the winning formula here in MFN
when a team is behind, the engine swings the gameplan into more passing. at times, this seems to happen early in the game. qb td/int ratios are pathetic. getting the first lead is a big factor
i dont even care about how fast my recievers are anymore....im more concerned about their strength and run blocking